MERCHANDISE + QUINN K'S PATREON AND OUTCRY


Hello, it's Quinn again, writer and director of this gamewreck. Just checking in, and touching base.

What's been going on?

The team and I have been busy as all hell working our backs crooked.

There is much done, but nothing to show off yet.

YET.

The game has made immense strides in the months since the demo disc release, and a lot of new stuff is done. If you want to get a sense for it, playing the game from start to finish (even rushing through it and knowing where to go) takes almost two hours now.

That's. That's immense, to be honest! I didn't expect to ever make anything that can snugly occupy a short evening.

There will be news in time- expect something starting July. Meanwhile, you can feel free to follow the game's Twitter! I do post careful progress vids over there. :)

Any other news?

Outcry has been perpetually struggling with budget issues due to, in no small parts, a scope that goes quite beyond what you would expect of an RPG Maker 2003 indie game.

So I went out on a limb recently and made my personal Patreon basically entirely focused on making An Outcry at the moment.

>>PLEASE CHECK IT OUT HERE<<

There's a bunch of goodies to get over there as well! Like the first bit of merchandise (a complete experiment, we'll see how I feel about this with time):

Any support would be immensely appreciated, and any coin thrown my way is channelled directly in An Outcry's development.

...Did you hear a bang?

What? Nah, don't be silly.

It sounds like someone is hammering from within the wall.

:)


-Quinn

Get An Outcry. HPS1 demo

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